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			I tracked down the problem to trying to override the texture inside the IVE file. 
 
I already had the image applied with the alpha in MAX. 
 
When I went to reapply it in Vizard it did so to the texture but not the alpha. 
 
However, when I added a flat material with no texture I lost my UV coords of the object. 
 
To FIX everything, all I did was remove my alpha parameters inside of MAX and 
then exported to IVE.  After that I applied my texture with the alpha and now the 
alpha moves with the texture. 
 
Thanks for the help, I couldn't of fixed this without the troubleshooting, 
 
George L.
		 
		
		
		
		
		
		
		
		
	
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