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			Well the reason is stupid but not because I don't know how to model.  Actually, making holes in a mesh would probably mean I did know how to  
model, but that is beside the point. 
 
Reviewing the files I was about to send you I noticed that my  
zip was a HUGE 29 megs.  
 
Looks like I may have forgotten to down-convert the original 2048x2048 
to a 512x512 sized file in photoshop for the lava texture. 
 
I'm gonna see if maybe that is the source of the problem. 
I am familiar with Vizard not liking large textures, so maybe this is just 
a similar problem? 
 
I'll let you know if it fixes it. 
 
Thanks for the time, once again I feel like an idiot. 
George L.
		 
		
		
		
		
		
		
		
		
	
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