| 
		
	
		
		
			
			 
				
				how to tile a texture
			 
			 
			
		
		
		
			
			I tried to tile the 'ground' by texturing using the code below. Rather than tile, however, the texture image is enlarged to texture the ground -- with no repeat. What code can I use to ensure that the texture image tiles rather than stretches? 
 
ground = viz.add('tut_ground.wrl') 
ground.setPosition(0,0,0) 
ground.collidePlane() 
leaves = viz.add('fall-leaves.jpg') 
leaves.wrap(viz.WRAP_S,viz.REPEAT) 
leaves.wrap(viz.WRAP_T,viz.REPEAT) 
ground.texture(leaves)
		 
		
		
		
		
		
		
		
		
	
	 |