| 
		
	
		
		
		
		 
			
			Ok, I think I kinda see.  So each bone has a few different rotations that are combined?  Like, it has its own, then gets rotated by the avatar world rotation?  Since without the WORLD one, the code I originally posted gave me this: 
 
[90.0, 8.8792461610864848e-005, -90.0] 
[-3.4150864394177916e-006, 0.0, 0.0] 
 
Even though I set the GLOBAL to 0,0,0.  How come?
		 
		
		
		
		
		
		
		
		
	
	 |