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				Dynamic, update, threading?
			 
 
			
			The environment that is being simulated has dynamic vehicles moving on a road.  The slowdown is caused by lack of CPU time, most likely due to our custom code in the simulator.Regarding the update time, it is usually 5-6 and jumps up when the frame rate drops.
 Further testing that I have done shows that by excluding the moving objects in the simiulation and removing file saving via a thread the problem seems to go away.  My question now is what is the most effecient way to save data while a user is exploring in the enviromnent.  Currently a Python thread saves the data, is there a method to do background processing withing the API that keeps the fps as high as possible?
 
 Mike
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