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  #12  
Old 07-20-2007, 11:34 PM
Veleno Veleno is offline
WorldViz Team Member
 
Join Date: Sep 2005
Posts: 148
Hi theuberk,

I've found a solution to your problem.

I had the same problem when exporting the file that you sent and noted that the blank areas were displaying the object's base color, so I managed to narrow things down to the material by applying it to an unmodified cube, which had the same problem. Then I tried using individual materials, which exported correctly. This led me to the conclusion that the Multi/Sub-Object material was the problem.

Eventually I discovered that if I typed something in for the name of a sub-material (see attached pictures) then that particular sub-material started working correctly when exported.

On another note, vizard cannot handle separate opacity maps, and instead uses whatever is in the alpha channel of the diffuse texture. Since the max file is basically making the windows 50% transparent, for your convenience I've attached modified versions of the glass textures that have been changed to take that into account. The last attached image (opacity note.jpg) shows the changes.
Attached Thumbnails
Click image for larger version

Name:	Just_Add_Names_1.jpg
Views:	1211
Size:	71.7 KB
ID:	184   Click image for larger version

Name:	Just_Add_Names_2.jpg
Views:	1231
Size:	65.8 KB
ID:	185   Click image for larger version

Name:	Just_Add_Names_3.jpg
Views:	1237
Size:	68.3 KB
ID:	186   Click image for larger version

Name:	Opacity_Note.jpg
Views:	1200
Size:	64.1 KB
ID:	188  
Attached Files
File Type: zip glass.zip (400.2 KB, 1257 views)
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