Hi,
viz.ABSOLUTE_LOCAL will perform the rotation in the bones local coordinate system. viz.ABSOLUTE_WORLD will perform the rotation in the world coordinate system. There were some bugs with performing manual bone rotations in Vizard 2.x. I would recommend upgrading to Vizard 3.0 if possible.
Translating the hand with viz.ABSOLUTE_WORLD should work. Are you locking the bone before performing the translation?
|