Many thanks. Two more questions about viz.ABSOLUTE_WORLD:
1. Given the angle between shoulder and upper arms, and the angle between upper and lower arms, Can I set the arm like this:
LowArmBone.rotate(0,-90,0)
UpArmBone.rotate(0,-60,30)
What do I need to use: viz.ABSOLUTE_WORLD or viz.ABSOLUTE_LOCAL?
2. Given the position of hand, Can I set the hand like this:
HandBone.translate(x,y,z,viz.ABSOLUTE_WORLD)
Why only viz.ABSOLUTE_LOCAL works?
ruddle
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