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Old 04-25-2007, 07:25 PM
asimbh asimbh is offline
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Join Date: Nov 2006
Posts: 14
Hi,
The graphics card I’m using is nvidia 7600GT and I’ve tried nvidia’s stereo drivers and some other application as well, such as More3D but still no depth.
I was just wondering how Vizard handles the depth. I mean does it present different objects at different disparities i.e. the objects that are closer in the view should possess higher x-axis offset then the objects at higher distance.
Otherwise if the Vizard windows show the environment as an image that is on one plane then just by shifting the image won’t give depth perception.
Considering, in many earlier threads, people asked similar question and apparently achieved the solution leads me to an understanding that there is something missing in my code. Waiting for your response!
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