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Old 04-23-2007, 06:45 PM
k_iwan k_iwan is offline
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Join Date: May 2006
Posts: 115
Talking Snake slithering... how to accomplish this in Vizard?

Hi,

I am going to have snake slithering animations onto a terrain.
For the rigging process I will make the bone to be as close as possible onto the abdoment-ground.

Could someone suggest a method of animating snake in vizard to make it realistic? By doing hand-animation the snake would be half-floating onto a slope terrain.

Is there a way to tell vizard to have bone1,...bone10 to always at a certain distance from the ground / object with collision detection enabled?

Is there a way to apply a mathematical formula (sin or Cos) onto the entire bone structure in vizard to produce a more realistic slithering animation?


Thank you,

Iwan
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