Snake slithering... how to accomplish this in Vizard?
Hi,
I am going to have snake slithering animations onto a terrain.
For the rigging process I will make the bone to be as close as possible onto the abdoment-ground.
Could someone suggest a method of animating snake in vizard to make it realistic? By doing hand-animation the snake would be half-floating onto a slope terrain.
Is there a way to tell vizard to have bone1,...bone10 to always at a certain distance from the ground / object with collision detection enabled?
Is there a way to apply a mathematical formula (sin or Cos) onto the entire bone structure in vizard to produce a more realistic slithering animation?
Thank you,
Iwan
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