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				 How to access scene information in a C++ modifier 
 
			
			Hi, 
 I am building a new C++ modifier for Vizard. I am intending to handle the whole scen at once.
 
 modifier=viz.add('modifier.dlm')
 logo1=viz.add('logo1.wrl')
 logo2=viz.add('logo2.wrl')
 
 viz.modify(modifier)
 
 Well, the last command calls a native code in the dlm file in the function named "void SceneModifier(void *modifier)"
 
 In this function i can get the whole scene through the modifier parameter.
 VizModifierObj* pscenemodifier=(VizModifierObj*)modifier;
 osg::Node* pnode=pscenemodifier->node.get();
 
 The question is how to get seperate nodes declared in this scene?
 
 
 Thanks alot for time, Bye.
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