Hello Wizards, I'm back !!
I got two GLSL codes:
1) one vertex program
2) one fragment program
I would like to use these shaders in my application but I don't understand how to pass parameters like textures or values to them...
shader = viz.addShader(viz.SHADER_TANGENT, vert="v1.vp", frag="f1.fp"):
How can I pass params ?
Thanks a lot!!
Didier