Morphing in PeopleMaker
Thanks for your reply. I am trying to morph the two heads in peoplemaker but receive the error that the "models have a different number of geometric components." In order to correct this error, I presume that I have to make the two heads have the same (or about the same) number of polygons? I checked the number of polygons each has in 3DStudioMax, and one has 3x the number of polygons then the other. When I tried to optimize the large head though, I had no luck. Should I do the optimizing on the head when it is a .bio file or .vrml? Thanks!
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