Thread: Anti-aliasing
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  #7  
Old 10-18-2006, 11:31 AM
farshizzo farshizzo is offline
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Join Date: Mar 2003
Posts: 2,849
I looked at your video and the flickering seems like normal behaviour. When rendering moving objects that are far away, you will usually notice flickering because the graphics card has a finite amount of pixels to fit all the geometry onto. Enabling anti-aliasing might help a little. Another method is to create an image of the car and render the image when the car is far away, instead of the actual polygons. However, this method is somewhat difficult because you need to create a smooth transition between rendering the image and the polygons.
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