Quote:
Also, it would help if we would know what the clamp and the head variables mean with the avatar.face() function. It seems that the clamp variable needs to be a bone, but which bone then (as we already mentioned, we don't use the avatars that come with vizard)?
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The
head parameter of the avatar.face() function needs to be the bone you want to attach your head to. The
clamp parameter should be the bone you want the neck vertices to be clamped to. Vizard will transform the neck vertices of your PeopleMaker face into the coordinate system of the
clamp bone. The default clamp bone is
skel_Neck. If your neck bone is named differently, then you will need to pass in the name to this parameter.