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Old 09-09-2006, 09:01 PM
k_iwan k_iwan is offline
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Join Date: May 2006
Posts: 115
Talking Excellent!!! Thank you!!!!!

@ Farshizzo;

In order to reduce the intensity of texture on terrain, I decreased the brightness of the detail texture, without modifying the shader at all.

Also, a "proper" seamless texture for detail, decreases the ugly looking tiles on terrain greatly.

The fog definitely gives more depth to the scene. I attached the latest screenshots of your shader implementation The scene looks really nice!

Regards,
Iwan
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