texture mapping problem
			 
			 
			
		
		
		
			
			Hi everyone, 
 
I modeled a hallway in maya and exported to vizard as obj file, but vizard had problems displaying the textures of walls and floor.  Is it because that I used "repeat UV" when texture-mapping the floor and walls?  How do I fix it without re-texturemap them?  Any other export format from Maya that vizard can load?  Because it's really tedious to redo them all, very long and complex hallway... 
 
Many thanks! 
 
Best, 
Della
		 
		
		
		
		
		
		
		
		
	
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