I am building 3D models in Maya and exporting them as OSG files. However, when I open them in Inspector, I come across a few issues.
- The colors or textures applied in Maya don't show up.
- The imported object shows up as mutiple geodes each with one geometry. A lot of these geodes are just one face of an object or a transform of some kind.
- The object is partially distorted - e.g. holes and crooked edges.
Are there some best practices when going from Maya to Inspector?
Thanks!