As you've noticed, our efforts towards polishing the physics engine has been superseded by other projects. At this time, all I can offer you in terms of documentation is the function declarations that can be found in your Vizard installation folder within the file called:
viz.py
Search for "Physics Declarations" and you'll find a list of all available functions and their parameters.
Please take care to not modify the viz.py file as you could make your entire Vizard installation unstable.
Also, please note that because at this time physics support is not an advertised feature, we cannot guarantee that its future implementation will be compatible with the pre-release support found in Vizard 2.x versions.
Regarding Novodex, I'm not intimately familiar with it but if you have a Vizard Development license then you are given MSVC header files to link into Vizard's scenegraph. From this, there should be no reason you can't integrate a more sophisticated collision detection engine. We'd be happy to offer assistance with interfacing through our SDK.
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