First check to see if the intersected object is the quad, then get the name attribute you assigned to it. Does that work for you?
	Code:
	import viz
viz.go()
myTexQuad = viz.addTexQuad(pos=[0,1.8,2])
myTexQuad.name = "texQuadCustomName"
info = viz.intersect([0,1.8,0],[0,1.8,4])
if info.valid:
	if info.object == myTexQuad:
		print myTexQuad.name