Just two more questions.
What would be the workflow in 3ds max to get the right lightmaps? What would be the best way to change the brightness of the render-to-texture textures in 3ds max?
I tried to view my model on the htc vive. But if the line
Code:
vizfx.postprocess.getEffectManager().setPixelFormat(viz.TEX_RGB_32)
is added, the vive doesn't produce an image anymore. If I remove that line the post effects don't have the desired result. Is there a way to get this to work?