3ds high quality render2texture for high quality osg export
I am trying to export an osg from this object that has a high-detail map. The material I made looks great when rendered in 3ds however when I render to texture (so that it will get exported to osg) it looks pretty lame. How can I "bake" this material properly so it looks good when exported to osg? I've attached the desired look, the actual outcome of exporting, and my rendering settings and osg export settings. Any help or ideas are appreciated!
|