optomization thoughts
Hey,
Just wondering if anyone knows of the best ways to optomize a world, considering:
- there are about 4-5 avatars in the FOV at a given time
- data (user head and ori) is being written to file at about 20Hz
- each avatar has a behavior object that possesses multiple timers, one of which occasionally updates avatars head orientation at about 45Hz, and logic that adds random animation .act()'s to the avatar.
i'm doing geometry optomization as well, i'm just wondering if anyone has thoughts on how to streamline the code operations and/or which calls are processor expensive.
currently i'm getting about 45fsp.
thanks.
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