Hi krimble,
I tried loading your avatar from the cal3dAvatar folder into Inspector, and found the following issues:
* Through disabling various lines in the CFG, I was able to determine there was something wrong with the mesh itself. Possibly exported with bones selected or something like that.
* "Scale" setting used in CFG, which is no longer necessary with avatars that are exported completely with the current exporter.
* The texture that was being loaded onto the mesh did not make sense for that avatar. (underwear texture loaded onto avatar wearing clothes)
Exporting "avatar.max" into Cal3D from Max 2015 on my end produced a usable cal3d avatar, so it looks like you may making a mistake when exporting.
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