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realtime calculated "reflection" & mirror transparency
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06-10-2014, 04:23 AM
VR_user
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Join Date: Jun 2012
Location: Vienna, Austria
Posts: 6
Thanks for the information.
<node3d:renderNode>.setClearColor seems to support r,g,b,a
and overwrites the mirroring of viz.clearcolor r,g,b with also an additional alpha value
So the result is the one we were looking for.
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