Error using CMF export from 3ds max to cal3d in some avatars
Hi guys,
I'm having a strange error when exporting facial expressions as a mesh (CMF) in some avatars (HD pack).
For instance, I change a facial bone in the 3ds max (I've tried with 2011 64bits, 2011 32bits, 2013 64bits and 2013 62bits) and export a mesh through your cal3d exporter.
Then I import it as morph in the cfg file of the avatar. I have the morph file in the same folder as the cfg file. Bellow there's an example of the cfg file I'm using.
When I add the avatar in vizard, I get the following error:
Loading File: resources\m002.cfg
cal3d : Internal error in .\coremesh.cpp(160)
** WARNING: Failed to load morph file: m002_happy.CMF
cal3d : Internal error in .\coremesh.cpp(160)
** WARNING: Failed to load morph file: m002_sad.CMF
This happens for m002 avatar, but not for m001, for instance. Can you help me understand the problem? I can't figure out what I'm doing wrong...
Best regards,
Marco
################################################
#
# Cal3d cfg File
#
################################################
path = Male\
scale = 0.01
flip_texture = 1
################# Skeleton #################
skeleton = Skel\CC2_mHigh_Skeleton.CSF
################# Meshes #################
mesh = Mesh\CC2_m002_hipoly.CMF
morph = m002_happy.CMF
morph = m002_sad.CMF
################# Animations #################
################# Materials #################
material = Material\CC2_m002_hipoly_1.CRF
material = Material\CC2_m002_hipoly_2.CRF
material = Material\CC2_m002_hipoly_3.CRF
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