Thread
:
Physics engine update rate and display rate
View Single Post
#
5
10-10-2013, 12:59 PM
Jeff
WorldViz Team Member
Join Date: Aug 2008
Posts: 2,471
Is the issue that the ball goes through the paddle? If that's the case you could make the collide shape thicker on the paddle. If you need to record the collision at a precision higher than the framerate I don't think that's possible.
Jeff
View Public Profile
Find all posts by Jeff