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Physics engine update rate and display rate
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10-09-2013, 04:23 PM
zharuViz
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Join Date: Oct 2013
Posts: 5
Hi Jeff,
I need to do this because in our racquetball experiment, ball travels really fast so physics engine must be fast to allow collision detection (from my understanding), do you know any way to solve this problem?
Thanks!
zharuViz
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