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				Physics engine update rate and display rate
			 
 
			
			Hello,I'm programming a virtual racquetball experiment in Vizard. In my experiment, physics engine has to run at a much higher rate than visual display rate (60Hz). But it seems when I decrease the display rate the physics engine update rate goes down as well. So does anyone know how to solve this?
 Any insight would be helpful,
 Thanks in advance.
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