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Level of Detail and Shaders
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08-13-2013, 08:27 AM
farshizzo
WorldViz Team Member
Join Date: Mar 2003
Posts: 2,849
I don't see the need to detect the LOD range from within the shader. Just apply the more detailed shader to the closer range node and the simpler shader to the far range node. Whichever node is active will now render using its associated shader.
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