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				Textures: Before & after
			 
 
			
			Hi,
 We have a graphic of just plain RGB gray (127, 127, 127) applied to a model in our world.  When I take a screenshot of that model in our world and look at it in a paint program, it shows up as RGB (129, 128, 129).
 
 I know that in current Vizard releases, pixel color comes from a combination of three factors (texture color, underlying object color, and lighting color).  Does it add these with equal weight?  What's the quickest way of achieving WYSIWYG in textures?
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