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				Mesh Graph (more than vertex position info)
			 
			 
			
		
		
		
			
			Hello, I know I can get the xyz position of any given vertex in a model, but I would love to be able to know which vertecies are "neighbours" of vertex X. 
 
For those math folks out there, I want the full graph of the mesh. 
 
Something like (pseudocode/java...): 
 
Vertex { 
	ArrayList<Vertex> NeighbouringVertecies; 
	float xPos; 
	float yPos; 
	float zPos; 
	float uTexCoord; 
	float vTexCoord; 
} 
 
So, if I say byMagic.getVertex(0) I get a vertex object that not only knows where it is, but also which vertecies within the overall mesh it is connected to, so I could do byMagic.getVertex(0).getNeighbour(0).getXPos() or byMagic.getVertex(0).getNeighbours() that would return a list of neighbours. 
 
Basically, I want to be able to conceptually "travel" along edges to "find" an arbitrary vertex.
		 
		
		
		
		
		
		
		
		
	
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