Hi Tokola,
I'd recommend doing animated UVs in Max instead of doing them through code. It will be easier and give you more control.
First, make sure your exporter is up to date (and probably your copy of Vizard as well). Next, add a
bitmap to a material. Under
coordinates you can animate the following values:
I've attached an image showing the rollout.
Also, some terminology:
- Map channels split up a mesh into multiple sub-objects, each with it's own material, that behave as if they were a single object.
- Texture units correlate to a series of textures contained within a single material (eg. diffuse + lightmap + reflection).