Thread: Shader Trouble
View Single Post
  #8  
Old 10-01-2012, 02:30 AM
leoaered leoaered is offline
Member
 
Join Date: Sep 2012
Posts: 5
Yikes! I've been debugging for some time and it seems like there's still something wrong with the view matrix.

I made a simple plane and tried rendering it with:
Code:
m = viz.MainView.getMatrix().inverse()
m[2] = -m[2];
m[6] = -m[6];
m[8] = -m[8];
m[9] = -m[9];
m[14] = -m[14];
The plane is rotated! Everything goes back to normal with ftransform().
Attached Files
File Type: txt test.py.txt (930 Bytes, 1046 views)
File Type: txt plane.obj.txt (242 Bytes, 1046 views)
Reply With Quote