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Viewpoint with collision buffer issue
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09-18-2012, 11:12 AM
Jeff
WorldViz Team Member
Join Date: Aug 2008
Posts: 2,471
Instead of using
viz.collisionbuffer
, calculate the distance between hand and ball every frame using
vizmat.Distance
to detect the touch. If you have Vizard 4, I would recommend using the
vizproximity
library.
Jeff
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