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			Hi Jeff, thanks for the information! I don't know how morph targets would enable eyes to be moved in Vizard. I was thinking of creating two separate eye balls and link them to the head bone and then rotating them to the desired position. Concerning the Complete Characters HD: would it be possible to test one character to see if this is what we're looking for?
		 
		
		
		
		
		
		
		
		
	
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