3ds Max 2011 using OSG Exporter for 2-sided textures
I have been trying to export a model as IVE file and the model uses 2-sided textures (such as infront of and behind a sign in the environment).
The rendered model in 3ds Max has 2-sided texture but when I load the IVE model in Vizard, the objects still do not have 2-sided textures.
Anyone have any idea how to fix this?
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