I'm working on a VR training simulator for medical use. We've got a lot of glass vials and IV bags (and a few windows) in the environment. So need to get as realistic of a glass material as we can manage.
An older version of the project an be seen here:
http://www.youtube.com/watch?v=x440QBi_xfQ
We're using LoD, baked lighting, normal maps and transparency maps.
What's the best glass material we can manage in Vizard beyond just turning on the transparency?