We model our geometry in 3DS Max 5.0 and export to VRML.
However, the VRML objects end up being about a hundred times bigger - i.e., what is modeled as being 1 meter tall in Max ends up as 100-something meters from with Vizard.
Obviously, there's some sort of disparity in the coordinates -- while we could shrink everything we make before presenting it in Vizard, it would be nice if we could achieve a WYSIWYG (
what-you-see-is-what-you-get) relationship.
Anyone else know of a workaround?