The following code adds texture quads to each window and textures them. Is this what you are looking for?
Code:
import viz
import vizact
viz.go()
texture = viz.addTexture('ball.jpg')
road = viz.addTexQuad()
road.texture(texture)
road.visible(0)
for i in range(1,100):
road.clone(pos=[0,0,i],euler=[0,90,0])
road.clone(pos=[0,0,i],euler=[0,90,0],scene=2)
leftWindow = viz.MainWindow
leftWindow.setSize([0.5,1])
rightWindow = viz.addWindow(pos=[0.5,1],size=[0.5,1])
rightView = viz.addView(scene=2)
rightWindow.setView(rightView)
leftView = viz.MainView
def moveViews():
leftView.move([0,0,.03])
rightView.move([0,0,.1])
vizact.ontimer(0,moveViews)