Hi dwaik - thanks - yes, your method does work but there are a lot of models and trextures - the model has too many fces to save as a 3ds file. Also, the whole model is resized and translated in Vizard. If I input all of the parts of the large model as individual small models so that I can apply the textures within Vizard the centre of each model will be different to that of the overall model and I will need to re-calculate all of the translations! I did hope that I may be able to apply the textures to the model children, but the obj file doesn't appear to have any children.
Unless anyone comes up with a possible fix I think I am either going to have to use the method you suggested (and re-calculate the transformations of each model) or try and reduce the face count to save it as a 3ds.
Many thanks
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