Thread: texture scaling
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Old 01-24-2005, 12:42 PM
farshizzo farshizzo is offline
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Join Date: Mar 2003
Posts: 2,849
Hi,

The texture is being scaled for two reasons.

1) OpenGL requires that the width and height of a texture be a power of two.

2) The size of the texture is larger than the maximum texture size allowed by your graphics card (usually 2048 or 4096)

If you want to use a very large texture the best thing to do is split it up into smaller textures and tile the textures on your object.
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