Thanks Jeff for this tutorial!
I noticed that the format used was ".IVE" as it got "GEODE" node included.
- How would we spin the wheel if the file format was ".3DS"?
- Can we include that spinning animation in the same file (wheelchair.IVE) and then when we load the file in vizard, to spin the wheel we just write:
>>>wheel= viz.add('wheelchair.IVE')
>>>wheel.state(x)
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