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			Thanks Jeff for this tutorial! 
I noticed that the format used was ".IVE" as it got "GEODE" node included.  
- How would we spin the wheel if the file format was ".3DS"? 
- Can we include that spinning animation in the same file (wheelchair.IVE) and then when  we load the file in vizard, to spin the wheel we just write: 
 >>>wheel= viz.add('wheelchair.IVE')  
 >>>wheel.state(x)
		 
		
		
		
		
		
		
		
		
	
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