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			Of course! This is my script. 
 
##################################################  ######### 
MOVE_SPEED = 10 
TURN_SPEED = 90 
 
import viz 
 
viz.go() 
 
import vizinfo 
vizinfo.add('This is a car driving test by wiimote') 
 
viz.phys.enable() 
 
ground = viz.add('tut_ground.wrl') 
ground.collidePlane() 
 
car = viz.add('mini.osgx') 
car.setPosition(0,0,-10) 
car.setScale(1,1,1) 
car.setEuler(0,0,0) 
car.collideBox() 
 
wii = viz.add('wiimote.dle') 
wiimote = wii.addWiimote() 
 
wiimote.led = wii.LED_1 
 
def updateCar(): 
 
	if wiimote.isButtonDown(wii.BUTTON_UP): 
		forwardMovementAmount = viz.elapsed() * MOVE_SPEED 
		car.setPosition( [ 0, 0, forwardMovementAmount], viz.REL_LOCAL ) 
	if wiimote.isButtonDown(wii.BUTTON_DOWN): 
		forwardMovementAmount = viz.elapsed() * MOVE_SPEED 
		car.setPosition( [ 0, 0, -forwardMovementAmount], viz.REL_LOCAL ) 
	if wiimote.isButtonDown(wii.BUTTON_LEFT): 
		rotationAmount = viz.elapsed() * TURN_SPEED 
		car.setEuler( [ -rotationAmount, 0 , 0 ] , viz.REL_LOCAL ) 
	if wiimote.isButtonDown(wii.BUTTON_RIGHT): 
		rotationAmount = viz.elapsed() * TURN_SPEED 
		car.setEuler( [ rotationAmount, 0 , 0 ] , viz.REL_LOCAL ) 
		 
vizact.onsensordown(wiimote,wii.BUTTON_UP,updateCa  r) 
 
vizact.onsensordown(wiimote,wii.BUTTON_DOWN,update  Car) 
 
vizact.onsensordown(wiimote,wii.BUTTON_LEFT,update  Car) 
 
vizact.onsensordown(wiimote,wii.BUTTON_RIGHT,updat  eCar) 
 
 
viz.MainView.move(0,0,-15) 
 
##################################################  ######### 
	 
And I also have a question. 
Why my car can jump in the beginning? I'd like it to be static in the beginning. 
 
How can I do ? 
 
Thanks for your help, Jeff !! 
 
Kevin
		 
		
		
		
		
		
		
		
		
			
				  
				
					
						Last edited by superantTTY; 05-15-2010 at 10:16 PM.
					
					
				
			
		
		
		
	
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