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Search: Posts Made By: mkmatlock
Forum: Vizard 08-12-2011, 11:04 AM
Replies: 3
Views: 6,873
Posted By mkmatlock
Yes. Stepsize is set very small (0.01).

Yes. Stepsize is set very small (0.01).
Forum: Vizard 08-02-2011, 11:09 AM
Replies: 3
Views: 6,873
Posted By mkmatlock
Collision Detection Issues

We allow free navigation for subjects through our VR environment, and on rare occasions, when a subject runs into the corner of a piece of furniture, or wall, the camera will suddenly jump above the...
Forum: Vizard 11-04-2010, 10:20 AM
Replies: 1
Views: 6,174
Posted By mkmatlock
Strange Ball Joint behaviour

I am using a ball joint to simulate a long chain with a heavy load attached, swinging from a ceiling.

The user can move this chain up and down using an instrument panel, and the ball joint is used...
Forum: Vizard 08-24-2010, 12:58 PM
Replies: 1
Views: 6,823
Posted By mkmatlock
chain mesh collisions

Hi!

I have a chain link ( a plane, with transparent texturing ). I am trying to make a complete chain out of links programatically.

This works fine, however, when I try to simulate the chain...
Forum: Vizard 07-28-2010, 11:07 AM
Replies: 2
Views: 8,340
Posted By mkmatlock
Here is the image

http://lh3.ggpht.com/_BfBotR4mSuY/TFBxfrawHFI/AAAAAAAAAIk/wtDiycX4RME/s640/example.jpg
Forum: Vizard 07-28-2010, 10:52 AM
Replies: 2
Views: 8,340
Posted By mkmatlock
3dsmax export problems (everything is too bright)

It seems that all my models, when exported from 3ds max to OSG format, show up WAY too bright in Vizard. From some angles, I can see the texture, but from most, it is almost pure white.

I have...
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