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Search: Posts Made By: JvdBosch
Forum: Vizard 01-03-2013, 02:38 AM
Replies: 12
Views: 26,831
Posted By JvdBosch
Michael, WALL Thanks for looking at the...

Michael,

WALL
Thanks for looking at the model. I see now there is indeed a alpha channel in the texture, my bad! This was no issue in previous versions of the exporter/MAX/Vizard using the same...
Forum: Vizard 01-02-2013, 02:35 AM
Replies: 12
Views: 26,831
Posted By JvdBosch
Michael, Thanks for your input and effort....

Michael,

Thanks for your input and effort. However the problem still exists... I already had GL_SAMPLE_ALPHA_TO_COVERAGE_ARB enabled on the model (there are thousands of trees in the complete...
Forum: Vizard 12-13-2012, 02:06 AM
Replies: 12
Views: 26,831
Posted By JvdBosch
Here's an example to download...

Here's an example to download (http://archidimex.nl/download/testExporterError.zip).

It is just one tree, made with two crossed polygons and a simple material. When exporting a line appears at the...
Forum: Vizard 12-06-2012, 01:52 PM
Replies: 12
Views: 26,831
Posted By JvdBosch
Like I said, the exact same model with the same...

Like I said, the exact same model with the same textures exported fine in 3DSMax 2011. Something has changed on either 3DSMax 2013, the exporter or both. I'll try to reproduce the issue with a simple...
Forum: Vizard 12-05-2012, 07:36 AM
Replies: 12
Views: 26,831
Posted By JvdBosch
There are no corners in the model. It's one big...

There are no corners in the model. It's one big polygon. Within the polygon this happens.



I used DXT1, which only has 1-bit alpha. The seams are clearly more than 1-bit alpha. The texture...
Forum: Vizard 12-03-2012, 04:09 AM
Replies: 12
Views: 26,831
Posted By JvdBosch
OSG Exporter - Texture seams somehow have alpha

For a large project I migrated from 3ds Max Design 2011 to 2013. I installed the new exporter and some strange stuff happens when exporting.

There's a scene with only diffuse textures (houses),...
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