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reedev
Forum:
Plug-in development
12-10-2008, 08:43 AM
Replies:
4
Different coordinate system for plug-in and vizard API?
Views:
17,447
Posted By
reedev
Hi, (sorry I did not get back sooner on...
Hi,
(sorry I did not get back sooner on this, I did not work on this problem)
This works indeed, partly. I also have to change the polygon winding, for vertex coordinates, normals and texture...
Forum:
Plug-in development
12-03-2008, 10:42 AM
Replies:
4
Different coordinate system for plug-in and vizard API?
Views:
17,447
Posted By
reedev
Hi, I am constructing an osg::Geode and...
Hi,
I am constructing an osg::Geode and osg::Geometry myself. And I fill the vertex coordinates (in a osg::ref_ptr<osg::Vec3Array>) and the rest myself. During this I use the convention X_OSG = ...
Forum:
Plug-in development
11-30-2008, 01:48 AM
Replies:
4
Different coordinate system for plug-in and vizard API?
Views:
17,447
Posted By
reedev
Different coordinate system for plug-in and vizard API?
Hi,
In the process of developing my osg based plug-in, I see that different coordinate systems are used for internal and external api. I.e. internal = osg, right handed and external = vizard api,...
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