Forum: Plug-in development
01-13-2015, 10:06 AM
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Replies: 1
Views: 21,221
Wii mote?
Quick question. After connecting a Wii mote to a PC via bluetooth, can Vizard detect and use it?
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Forum: Vizard
05-27-2014, 07:10 PM
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Replies: 3
Views: 6,554
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Forum: Vizard
05-23-2014, 09:46 AM
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Replies: 3
Views: 6,554
None Rendered Barrier?
I've noticed a weird problem in some of my worlds. Collision detection just doesn't work quite as well when moving backward.
For example, I have a open window. If I try to go through it forwards...
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Forum: Vizard
02-20-2014, 06:18 PM
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Replies: 5
Views: 7,161
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Forum: Vizard
02-20-2014, 10:41 AM
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Replies: 5
Views: 7,161
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Forum: Vizard
02-20-2014, 10:03 AM
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Replies: 5
Views: 7,161
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Forum: Vizard
02-18-2014, 11:51 AM
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Replies: 5
Views: 7,161
One more item. I am getting a collision error...
One more item. I am getting a collision error from vizard, that I have no idea how to handle. It only happens when moving quickly through a opening vizAvatar door. It is:
File "<string>", line 1
...
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Forum: Vizard
02-17-2014, 03:15 PM
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Replies: 5
Views: 7,161
How do I get the Cave viewpoint location?
Hello,
I have another question about CAVE collision. I am using cView = vizcave.CaveView(...) for the view point.
I have one last collision problem. When going backward down a hill/stairs, the...
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Forum: Vizard
02-13-2014, 02:34 PM
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Replies: 2
Views: 10,483
Huh, it looks like my earlier reply did not go...
Huh, it looks like my earlier reply did not go through.
I am using CaveView. But the collision event just wasn't firing about 50% of the time. I eventually found the problem. It was firing on the...
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Forum: Vizard
02-12-2014, 10:45 AM
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Replies: 3
Views: 12,100
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Forum: Vizard
02-11-2014, 05:56 PM
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Replies: 2
Views: 10,483
Cave Collision problem
Hello,
I am converting a project that was a HMD to CAVE. Unfortunately, doing so massive broke my code due to non-overlapping the function calls and different masks.
Anyway, I have it "ducted...
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Forum: Vizard
10-01-2013, 11:14 AM
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Replies: 2
Views: 7,811
Ok....The built in bump mapping still isn't...
Ok....The built in bump mapping still isn't working, but I found a work around. I made my own bump shader. For those looking for a solution here is the code. This uses 2 hard coded directional light...
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Forum: Vizard
09-24-2013, 03:51 PM
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Replies: 2
Views: 7,811
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Forum: Vizard
09-24-2013, 03:12 PM
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Replies: 2
Views: 7,811
Headlight only when bump mapping?
I have another lighting question. I already had bump mapping working when I started working on better lights. Any node that doesn't have a bump map is working fine, but any bump mapped node is not...
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Forum: Vizard
09-20-2013, 12:55 PM
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Replies: 2
Views: 7,029
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Forum: Vizard
09-19-2013, 10:36 AM
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Replies: 2
Views: 7,029
Lights question
I'm running into a problem with the light limit. I have 3 rooms that a person can see into, so each needs its own lights. I am limited to 2 lights per room (plus a global) right now.
I saw the...
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Forum: Vizard
06-12-2013, 12:05 PM
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Replies: 1
Views: 10,534
Frustrum question
I am having trouble location the frustum method used for stereoscopic rendering for a HMD and projection screen.
I need to know if the HMD stereo uses the roll angle when determining the eye...
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Forum: Vizard
02-08-2013, 02:11 PM
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Replies: 7
Views: 12,165
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Forum: Vizard
12-10-2012, 11:25 AM
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Replies: 7
Views: 12,165
Update: Switched to a computer with a Quadro...
Update: Switched to a computer with a Quadro card.
Still doesn't work. I am getting the same complaint about the quad buffering.
This is what I have:
This is the complaint I am getting:
...
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Forum: Vizard
12-07-2012, 12:01 PM
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Replies: 7
Views: 12,165
Unfortunately, my card does not support quad...
Unfortunately, my card does not support quad buffering.
Is there a work around?
I know I can have different scenes for left and right eyes, are those sent to the monitor in sequence or in...
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Forum: Vizard
12-07-2012, 10:38 AM
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Replies: 7
Views: 12,165
No manual came with it, but I found the...
No manual came with it, but I found the specifications: It is a sony glasstron LDI-D100B. It says the expected input is: "Field sequential stereo means that there is a single video input to the...
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Forum: Vizard
12-03-2012, 06:50 PM
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Replies: 7
Views: 12,165
Sony glasstron not displaying properly
Hi,
I have a older model of sony glasstron HMD (resolution is 800X600) I'm trying to get working with vizard 3.0. I got to the point where I can get the different left and right eye views, but it...
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Forum: Vizard
10-09-2009, 06:47 PM
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Replies: 1
Views: 8,726
Vizard and IronPython
Hello,
I am rather new to python and Vizard so please be detailed in your answers. I have been told that there is a large amount of C# code already written for the models we have and as such I...
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