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Search: Posts Made By: kennethkarthik
Forum: Vizard 11-23-2020, 04:39 PM
Replies: 3
Views: 2,492
Posted By kennethkarthik
Hi Vishav, Could you help me understand how...

Hi Vishav,

Could you help me understand how you want to interact with the keyboard? If you intend to physically collide the hands with your individual 3D keys in the scene, you could use...
Forum: Vizard 10-05-2020, 05:04 PM
Replies: 2
Views: 8,545
Posted By kennethkarthik
Hey cogitoErgo, We apologize for the delay...

Hey cogitoErgo,

We apologize for the delay in the response. Vizard doesn't have native support for text based model construction, however there might be a way to figure out why the blender model...
Forum: Vizard 10-05-2020, 05:02 PM
Replies: 5
Views: 14,448
Posted By kennethkarthik
Hey wbs, Sorry for the delay. You can use...

Hey wbs,

Sorry for the delay. You can use the setScale function on any node 3d object like the ground or a model. Simply use it in the following syntax:

<node3d>.setScale( [x,y,z] )

where...
Forum: Vizard 10-05-2020, 04:56 PM
Replies: 1
Views: 3,107
Posted By kennethkarthik
Hi nom nom, I'm not able to recreate this...

Hi nom nom,

I'm not able to recreate this issue in Vizard 6. Let me try it out with Vizard 5 and let you know if there's a fix. Until then, feel free to use the Vizard 6 free download to test out...
Forum: Vizard 10-05-2020, 04:41 PM
Replies: 5
Views: 4,082
Posted By kennethkarthik
Hey Roy, Vizard does it's optimisation when...

Hey Roy,

Vizard does it's optimisation when it reuses objects. However if you do want to improve load time, I would suggest just changing the state of your characters on the same avatar instead of...
Forum: Vizard 09-29-2020, 12:54 AM
Replies: 5
Views: 4,082
Posted By kennethkarthik
Hi Roy, There was just a bug in your code....

Hi Roy,

There was just a bug in your code. You were setting "avatarAnim" to visible off and on states in your experiment function instead of using "trial" which would iterate between your shuffled...
Forum: Vizard 08-15-2018, 09:50 AM
Replies: 7
Views: 3,384
Posted By kennethkarthik
Since you're going to have a stream of cars,...

Since you're going to have a stream of cars, maybe you could declare your cars as an array of 3D objects and set the callback for the proximity to be the car next accordingly.
Refer to the ...
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