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Forum: Vizard 07-10-2007, 08:28 AM
Replies: 4
Views: 9,786
Posted By Plymouth
I've made a terrible mistake. The P5 is the $50...

I've made a terrible mistake. The P5 is the $50 thing we briefly considered buying and didn't. What we actually have is a 5DT Data Glove Ultra. If I still need to talk o the makers that's fine,...
Forum: Vizard 07-09-2007, 03:22 AM
Replies: 4
Views: 9,786
Posted By Plymouth
P5 Powerglove starter

Our lab (currently running the latest Vizard 3 beta and using PPT/Intersense tracking systems) has gotten a P5 Powerglove, with the hope of letting users see their hand inside rendered worlds. The...
Forum: Vizard 03-05-2007, 06:50 AM
Replies: 1
Views: 11,291
Posted By Plymouth
Multiple labs

A professor wants to use the VR set-up to run virtual worlds with multiple users who are in different physical spaces. So there would be two PPT systems connecting to two different computers running...
Forum: Vizard 02-28-2007, 06:43 AM
Replies: 19
Views: 24,921
Posted By Plymouth
I feel foolish, but I can't find anything that...

I feel foolish, but I can't find anything that controls resolution in 3DMeNow. Vizard 3 is having the same problem with the heads as 2.5, but to a lesser extent which makes me think that 3.0 is just...
Forum: Vizard 02-23-2007, 05:30 AM
Replies: 19
Views: 24,921
Posted By Plymouth
How do I create a lower-resolution head?

How do I create a lower-resolution head?
Forum: Vizard 02-21-2007, 06:45 AM
Replies: 19
Views: 24,921
Posted By Plymouth
I'm making another big push to get this problem...

I'm making another big push to get this problem solved as it has stubbornly defied all previous attempts. Right now I'm testing it with all tracking off to keep things simple. I've come up with...
Forum: Vizard 02-09-2007, 06:04 AM
Replies: 5
Views: 10,272
Posted By Plymouth
This is all becoming entirely too strange. When...

This is all becoming entirely too strange. When I comment out the viz.collision(viz.ON) line it puts my eyeheight at the top of the room all the time. And now when I try to run Gallery with the...
Forum: Vizard 02-08-2007, 05:40 AM
Replies: 5
Views: 10,272
Posted By Plymouth
Head Height

Does Vizard have a default setting that constrains changes to the height of the viewpoint?

I'm tracking movement with PPT. Whenever I try to raise my head's elevation (jump) there's no response...
Forum: Vizard 01-30-2007, 01:34 AM
Replies: 6
Views: 11,677
Posted By Plymouth
Thanks so much. I'm reading Dive Into Python,...

Thanks so much. I'm reading Dive Into Python, but it's coming to me at a frustratingly slow pace. Why can't everything be programmed in C++? Sad.

Thanks for explaining about the global...
Forum: Vizard 01-29-2007, 07:00 AM
Replies: 6
Views: 11,677
Posted By Plymouth
Basic soundtrack

I'm trying to learn the basics of scripting in Vizard/Python and I'm having some confusion. The code below is intended to just start, stop, or change the background music, but it's getting errors...
Forum: Vizard 10-31-2006, 06:20 AM
Replies: 19
Views: 24,921
Posted By Plymouth
Specifying the port fixed the Intersense problem...

Specifying the port fixed the Intersense problem :) I'm very happy to have that working again.

I've updated the nVidia drivers and I'm currently working on making sure all the settings are where...
Forum: Vizard 10-27-2006, 07:33 AM
Replies: 19
Views: 24,921
Posted By Plymouth
We're using a Quadro FX 4350/4000 SDI and I...

We're using a Quadro FX 4350/4000 SDI and I should probably update those drivers.
We finally transferred all the extension wires over from the old PC/SVGA HMD to the new Z800, including the...
Forum: Vizard 10-25-2006, 01:44 AM
Replies: 19
Views: 24,921
Posted By Plymouth
Sadly, no. I just tried that with my custom...

Sadly, no. I just tried that with my custom heads and with biohead_talk. If I use resize-to-ideal in PeopleMaker it doesn't change them and once re-exported they have the same problem in Vizard. ...
Forum: Vizard 10-20-2006, 03:39 AM
Replies: 19
Views: 24,921
Posted By Plymouth
another update

So there seems to be a few different problems. I turned off the Stereo setting in NVidia's settings and that stops nearly all the problems. The head no longer slides and the no heads cause crashes....
Forum: Vizard 10-17-2006, 02:27 AM
Replies: 19
Views: 24,921
Posted By Plymouth
Ok, I've used that tutorial with and without the...

Ok, I've used that tutorial with and without the HMD and using the male and female bodies with the default head, villain, and a custom female head. In every instance there are no display problems,...
Forum: Vizard 10-16-2006, 03:50 AM
Replies: 19
Views: 24,921
Posted By Plymouth
I uninstalled the previous version and installed...

I uninstalled the previous version and installed the newest, but all of the strange effects are stil there. Also, I've noticed that the morph head, as well as sliding back and forth, is smaller than...
Forum: Vizard 10-13-2006, 06:13 AM
Replies: 19
Views: 24,921
Posted By Plymouth
Extremely strange

I'm running Vizard 2.5 and the models work fine in PeopleMaker. Although loading the default male and female avatars works fine I hadn't tried adding a new head that came with vizard, so I just...
Forum: Vizard 10-12-2006, 04:10 AM
Replies: 19
Views: 24,921
Posted By Plymouth
Avatar Head Error

Custom Avatar heads have started freezing my computer and I'm not sure what I could have changed to bring that about. With any custom head (via PeopleMaker) the world loads fine, but whenever the...
Forum: Vizard 09-13-2006, 05:46 AM
Replies: 9
Views: 14,900
Posted By Plymouth
Can't connect error

I followed the install instructions for the driver you posted (including uninstalling the z800 utility program), but when I call emagin.dls I get error:80000016, can't connecto to device. Do you...
Forum: Vizard 08-16-2006, 03:16 AM
Replies: 1
Views: 10,859
Posted By Plymouth
UnrealEd Process

With the help of a great many people I've finally figured out the process of converting worlds made in UnrealEd (the Unreal engine level editor found in all versions of Unreal Tournament and...
Forum: Vizard 07-06-2006, 04:35 AM
Replies: 3
Views: 10,858
Posted By Plymouth
Ok, so the first problem is solved in that I...

Ok, so the first problem is solved in that I hadn't realized that the converted files needed to be converted to VRML97. I'm now using this: http://ovrt.nist.gov/v2_x3d.html
As a result I no longer...
Forum: Vizard 07-05-2006, 06:27 AM
Replies: 3
Views: 10,858
Posted By Plymouth
UnrealEd as a developement tool

I've found a converter which claims to be able to convert levels from Unreal Tournament into VRML/X3D files. I've got a fair bit of experience with the UT level editor, so if I can make this work it...
Forum: Precision Position Tracker (PPT) 05-25-2006, 03:40 AM
Replies: 2
Views: 13,368
Posted By Plymouth
I added: PORT_PPT = 1 That seems to have...

I added:
PORT_PPT = 1

That seems to have worked as the log now notifies me that it has connected to the PPT tracker. I worry that something is still not working correctly though as moving the...
Forum: Precision Position Tracker (PPT) 05-24-2006, 03:15 AM
Replies: 2
Views: 13,368
Posted By Plymouth
PPT error

I've just installed WorldViz v2.51c and PPT v2.1 and I can't seem to get Vizard to find the PPT data. I have both programs running, the Talk button has been hit, and I'm using the art gallery demo...
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